Here is what you would normally see exported from a 3D modeling package:
#VRML V2.0 utf8 #Thin-faced tutorial file Transform { children [ Shape { appearance Appearance { material Material { emissiveColor 1 0 0 } } geometry IndexedFaceSet { coord Coordinate { point [ -0.5 1.5 0, -1.5 0.5 0, -1.5 -0.5 0, -0.5 -1.5 0, 0.5 -1.5 0, 1.5 -0.5 0, 1.5 0.5 0, 0.5 1.5 0, ] } coordIndex [ 0, 1, 2, -1, 0, 2, 3, -1, 0, 3, 4, -1, 0, 4, 5, -1, 0, 5, 6, -1, 0, 6, 7, -1, ] } } ] }
#VRML Draft #3 V2.0 utf8 #Thin-faced tutorial file Transform { children [ Shape { appearance Appearance { material Material { emissiveColor 1 0 0 } } geometry IndexedFaceSet { coord Coordinate { point [ -0.5 1.5 0, -1.5 0.5 0, -1.5 -0.5 0, -0.5 -1.5 0, 0.5 -1.5 0, 1.5 -0.5 0, 1.5 0.5 0, 0.5 1.5 0, ] } coordIndex [ 0, 1, 2, 3, 4, 5, 6, 7, -1, ] } } ] }